Learning to Build a Wearables User Experience from Mickey Mouse
By ultan o'broin on Feb 13, 2014
Using wearable technology in work is a hot topic, offering possibilities of increased productivity for businesses byaugmenting and automating the tasks of the wearer.
The Oracle Applications User Experience (OAUX) team recently ran a wearables design jam at Oracle’s HQ in Redwood Shores. This pilot event was for Oracle employees to learn how to design wearables for the enterprise and to develop an outreach program for customers and partners to share in the lessons learned in building such solutions.
Wearables at work: Use cases are emerging that add real business value
To power the teams understanding of wearables fundamentals and to inspire quick results, teams watched videos about the Disney Glow with the Show technology (yes, that's the Mickey Mouse angle) and about how rapid prototyping using household items lead to a game-changing, heads-up display device.
Currently popular wearables are built using different technologies, but use design concepts that work well across devices and make for productive building, such as the small screen card paradigm for information display. Design jam teams were provided with UX guidelines that reflected enterprise build methodologies and usage requirements, a reminder that UX is now not just about how you wink; it’s about how you work. So, with this wearables learning in mind, the hands-on design began!
You wear it well—design jam DIY toolkits being put to good use
The design jam was a non-coding event. Instead, teams were equipped with DIY toolboxes and given free reign to design a wearable that was as innovative or as “out there” as they wish with just two caveats. Firstly, it had to solve an identified enterprise problem and secondly, it had to be buildable with, or integrated with, Oracle technology. The result was amazing creativity quickly shown by teams, reflecting the diversity and talent of Oracle employees worldwide.
Oracle design jam team Air Glove solution featured heads-up display glasses, sensory gloves, and a special “Skunk Works” sensor (indicated by a WiFi-enabled skunk stencil).
The design jam approach is a great way to learn about wearables and for newly hired employees to connect socially and professionally with co-workers in a fun way. And, there was a business focus too. Teams nuanced their wearable designs for the enterprise world, exploring how to integrate solutions with other applications and data in the cloud, for example.
All designs were outstanding. After OAUX VP Jeremy Ashley gave an update on the latest wearables technology and opportunities, the team with the most promising design was rewarded by each member receiving an inexpensive, yet tasteful, wearable technology prize.
The lessons from the wearables design jam and other user experience insight will be used refine our wearables enablement and expertise. That knowledge will be shared with our customers and partners to build wearables solutions too.
So, watch out for wearables enablement events coming your way! Stay tuned to the Usable Apps website and VOXblog, and follow @usableapps on Twitter.