Learning to Build a Wearables User Experience from Mickey Mouse
By ultan o'broin on Feb 13, 2014
To power the teams understanding of wearables fundamentals and to inspire quick results, teams watched videos about the Disney Glow with the Show technology (yes, that's the Mickey Mouse angle) and about how rapid prototyping using household items lead to a game-changing, heads-up display device.
Currently popular wearables are built using different technologies, but use design concepts that work well across devices and make for productive building, such as the small screen card paradigm for information display. Design jam teams were provided with UX guidelines that reflected enterprise build methodologies and usage requirements, a reminder that UX is now not just about how you wink; it’s about how you work. So, with this wearables learning in mind, the hands-on design began!